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AI Insights · Timothy · January 2025

Top Slime Games Performance on iOS in Chile Q4 2024

Explore the trends in downloads, revenue, and active users for the top slime games on iOS in Chile during Q4 2024.

Top Slime Games Performance on iOS in Chile Q4 2024

In the fourth quarter of 2024, several slime games stood out in Chile's iOS market, showcasing varied performance in terms of downloads, revenue, and active user engagement. Here's a closer look at the top five slime games based on data from Sensor Tower.

PlaySlime: Slime Simulator Game saw a gradual decline in weekly revenue from $606 at the start of October to around $391 by the end of December. Downloads also decreased from 453 to 345 over the same period. However, the game maintained a stable active user base, starting with 2.5K users and returning to similar levels at the quarter's close.

Slime Pet: ASMR Virtual Friend experienced a sharp spike in downloads, peaking at 852 in late October before declining to 62 by the end of December. Revenue fluctuated, beginning at $167 and ending at $154.

Super Big Slime: Black Hole 3D had modest revenue, peaking briefly at $17 in mid-November. Downloads varied, reaching a high of 306 in mid-December. Active users increased from 588 at the start to a peak of 853 in mid-December.

Super Slime Simulator maintained a steady download trend, starting at 90 and growing to 150 by the end of December. Revenue remained low but stable, while active users increased from 273 to 372 throughout the quarter.

Finally, Bruno - My Talking Slime Pet had minimal revenue, with downloads fluctuating between 15 and 53. Active users remained relatively stable, with minor fluctuations around the 800 mark.

For more detailed insights and data analysis, visit Sensor Tower's platform.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: January 2025